

We would like to invite you to join us on this journey.” We will use several channels and methods to gather feedback: from our Discord, Steam reviews, Steam forums and social media channels. We will take them seriously and plan to use the community feedback to guide us in the development of the game. We welcome all of the comments, criticism or suggestions the community may have. “We want to involve and engage with the community while we are in EA and beyond. How are you planning on involving the Community in your development process? However, we are planning to do so after the full release.” “We won't be changing the price during EA. Will the game be priced differently during and after Early Access? Please see the section "About This" to learn about features available in the game.” This number will continue to grow as we add each major update. Currently, the game has 15+ hours of gameplay, including story missions, side content, and airship customization content. In addition, as a part of the survival loop, players need to eat, drink and take care of their health. The player can build new modules and customize the interiors. “Our game allows for world exploration, gathering resources, reverse engineering technology, operating the airship, flying it, and managing its hull integrity and weight. What is the current state of the Early Access version?

In addition, along with EA, we are planning to add additional modules to expand your airship, garden, locations to explore and more.” The Early Access version may lack some additional features at the start like co-op for example, which we intend to add as quickly as possible, after the launch of the EA version.

You may experience some technical bugs and in-game problems which we are planning to find and fix before the full release. “The Early Access version will offer plenty of mechanics and activities to play within a vast world ready to be explored, all of which will engage players for many hours. How is the full version planned to differ from the Early Access version? “We anticipate that Forever Skies will stay in Early Access for about a year from launch.” This is why after the launch of Early Access we will add 4 players co-op.”Īpproximately how long will this game be in Early Access? We believe that playing together with friends is one of the most important elements in games. We see feedback from Early Access players as a compass to show us what parts of the game have the most potential and should be worked on. We cannot imagine creating a game like Forever Skies without the community. It helps us understand what features and mechanics are used and enjoyed, but also which are dead on arrival. When properly used with the community it can make a game as great as possible. “At Far From Home we see Early Access as a toolbox.
